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Final fantasy tactics multiplayer
Final fantasy tactics multiplayer





Make it run well, smoothly, and consistently. Work with controllers as well as PSX/PSP, with touch as well as IOS, and with mouse well at all.įix the bugs. If I'm playing 5:4 or 21:9, just let me see more map while making UI elements as large as can fit without stretching their aspect ratios. Alternately, just let us deploy our own 5-character party like normal missions.įull resolution support. It can't be impossible to let us do a rendezvous map with 3 AI controlled bots as the other team.

final fantasy tactics multiplayer

Maybe singleplayer-multi? There already is a system for Guests in your party. Multiplayer support, online, with Steam friend list support so I can invite a friend to play. I have in my mind this perfect FFT:WotL PC port and at this point, there is just no chance they'd give me my wishlist (edited with more thoughts as they come to me): I'm convinced that if they ever put it on PC, it would have no resolution choices, no multiplayer (like IOS), the awful blue UI that doesn't mesh with the art/color style, unfixed bugs (like the PSP slowdown), no remappable controls or proper K+M support, and inexplicably poor performance somehow. But am I alone in having so little confidence in SE's ability to port games that I would almost rather it never come to PC than be released in a broken state? And a new port of the higher-res assets from the IOS version would be great. I sorta agree? It certainly is a genre that benefits from mouse/touch over a d-pad on a controller.

final fantasy tactics multiplayer final fantasy tactics multiplayer

PCGamer just posted an editorial asking SE to port FFT to Steam.







Final fantasy tactics multiplayer